
Your hand shapes become spells
Push your palm forward to cast a fireball, swing a knife-hand to summon a sword of light, or make a fist to raise a shield. You switch spells with your hand movements alone.

In development
Beneath the frozen town lies a city of mages that sank long ago. You are an apprentice rune mage, descending with Flicka, the light spirit on your wrist.
Take back the city's light from five sleeping guardians and make your way to the top of the great lighthouse. When the lost light returns, spring will come back to the surface.

Push your palm forward to cast a fireball, swing a knife-hand to summon a sword of light, or make a fist to raise a shield. You switch spells with your hand movements alone.

Dodge an attack at the last moment for a perfect dodge. You can even catch an incoming arrow and throw it back at the enemy.

The bosses deep in the labyrinth each fight differently. Watch their movements to find the spells and openings that work.

Rest by the bonfire at camp to prepare for the next expedition. Runes found in treasure chests make your spells stronger.