
Lead parties with battle plans
Write down when to retreat, which enemies to target first, and what supplies to carry, then send the party out. Battles play out automatically, and the party follows your plan.

In development
Deep beneath the royal capital of Arden lies a vast labyrinth, and the seal on its ancient dragon has begun to weaken.
Marta, a former adventurer, loses her home village of Riefen to monsters, and her apprentice Noah is taken.
Entrusted with the capital's failing guild, Marta gathers allies, trains her parties, and heads into the depths to bring Noah back.

Write down when to retreat, which enemies to target first, and what supplies to carry, then send the party out. Battles play out automatically, and the party follows your plan.

In a crisis such as a boss fight or an ambush, Marta can take direct command from afar. You can do this only three times a day, so choosing when to step in decides the outcome.

Parties travel across the map around the capital and stop at forks and dangers. Weigh the risks against the rewards to decide which way to go.

At night, build and upgrade facilities, hire adventurers, and pay down debt. Read the reports from returning parties and revise the next day's plans.